<%@ page language="java" contentType="text/html; charset=ISO-8859-1"
pageEncoding="ISO-8859-1"%>
<!DOCTYPE html>
<html>
<head>
<title>AI Robot</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var robotHead;
var robotBody;
var robotLegOne;
var robotLegTwo;
var robotHandOne;
var robotHandTwo;
function startGame() {
robotHead = new robotHeadComp(100, 100, "#8ED6FF", 50, 50);
robotBody = new robotBodyComp(100, 200, "blue", 50, 150);
robotLegOne = new robotBodyComp(25, 200, "blue", 50, 250);
robotLegTwo = new robotBodyComp(25, 200, "blue", 125, 250);
robotHandOne = new robotBodyComp(25, 25, "blue", 150, 150);
robotHandTwo = new robotBodyComp(25, 25, "blue", 25, 150);
myGameArea.start();
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 900;
this.canvas.height = 500;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function robotHeadComp(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
ctx.strokeStyle = "black";
ctx.stroke();
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function robotBodyComp(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
robotHead.newPos();
robotHead.update();
robotBody.newPos();
robotBody.update();
robotLegOne.newPos();
robotLegOne.update();
robotLegTwo.newPos();
robotLegTwo.update();
robotHandOne.newPos();
robotHandOne.update();
robotHandTwo.newPos();
robotHandTwo.update();
}
function moveup() {
robotHead.speedY -= 1;
}
function movedown() {
robotHead.speedY += 1;
}
function moveleft() {
robotHead.speedX -= 1;
}
function moveright() {
robotHead.speedX += 1;
robotBody.speedX += 1;
robotLegOne.speedX += 1;
robotLegTwo.speedX += 1;
robotHandOne.speedX += 1;
robotHandTwo.speedX += 1;
}
function chargeBattery(){
}
</script>
<div style="text-align:center;width:480px;">
<button onclick="chargeBattery()">charge Battery</button><br>
<!-- <button onclick="moveup()">UP</button><br><br> -->
<!-- <button onclick="moveleft()">LEFT</button> -->
<button onclick="moveright()">Walk</button><br><br>
<!-- <button onclick="movedown()">DOWN</button> -->
</div>
</body>
</html>
pageEncoding="ISO-8859-1"%>
<!DOCTYPE html>
<html>
<head>
<title>AI Robot</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var robotHead;
var robotBody;
var robotLegOne;
var robotLegTwo;
var robotHandOne;
var robotHandTwo;
function startGame() {
robotHead = new robotHeadComp(100, 100, "#8ED6FF", 50, 50);
robotBody = new robotBodyComp(100, 200, "blue", 50, 150);
robotLegOne = new robotBodyComp(25, 200, "blue", 50, 250);
robotLegTwo = new robotBodyComp(25, 200, "blue", 125, 250);
robotHandOne = new robotBodyComp(25, 25, "blue", 150, 150);
robotHandTwo = new robotBodyComp(25, 25, "blue", 25, 150);
myGameArea.start();
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 900;
this.canvas.height = 500;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function robotHeadComp(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
ctx.strokeStyle = "black";
ctx.stroke();
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function robotBodyComp(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
robotHead.newPos();
robotHead.update();
robotBody.newPos();
robotBody.update();
robotLegOne.newPos();
robotLegOne.update();
robotLegTwo.newPos();
robotLegTwo.update();
robotHandOne.newPos();
robotHandOne.update();
robotHandTwo.newPos();
robotHandTwo.update();
}
function moveup() {
robotHead.speedY -= 1;
}
function movedown() {
robotHead.speedY += 1;
}
function moveleft() {
robotHead.speedX -= 1;
}
function moveright() {
robotHead.speedX += 1;
robotBody.speedX += 1;
robotLegOne.speedX += 1;
robotLegTwo.speedX += 1;
robotHandOne.speedX += 1;
robotHandTwo.speedX += 1;
}
function chargeBattery(){
}
</script>
<div style="text-align:center;width:480px;">
<button onclick="chargeBattery()">charge Battery</button><br>
<!-- <button onclick="moveup()">UP</button><br><br> -->
<!-- <button onclick="moveleft()">LEFT</button> -->
<button onclick="moveright()">Walk</button><br><br>
<!-- <button onclick="movedown()">DOWN</button> -->
</div>
</body>
</html>
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